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		<title>WARSHIFT Official Site - Next-Gen Action, RTS, RPG game</title>
		<link>https://unifront.at.ua/</link>
		<description>Forum</description>
		<lastBuildDate>Fri, 04 Nov 2016 12:48:16 GMT</lastBuildDate>
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			<title>Special force unit</title>
			<link>https://unifront.at.ua/forum/7-7-1</link>
			<pubDate>Fri, 04 Nov 2016 12:48:16 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://unifront.at.ua/forum/7&quot;&gt;SUGGESTIONS, CONTESTS, POLLS&lt;/a&gt;&lt;br /&gt;Thread starter: Ghost&lt;br /&gt;Last message posted by: Mihailidoky&lt;br /&gt;Number of replies: 0</description>
			<content:encoded>Hi, there! &lt;br /&gt; I propose to make a girl assassin as a hero for this game. It must be a unit wielding sniper and other special weapons and abilities to perform different stunts as the girl from the movie Resident Evil. &lt;br /&gt; And of course, she must be in sexy armour! &lt;img src=&quot;http://s61.ucoz.net/sm/1/wink.gif&quot; border=&quot;0&quot; align=&quot;absmiddle&quot; alt=&quot;wink&quot; /&gt; &lt;br /&gt;&lt;br /&gt; &lt;!--IMG1--&gt;&lt;img alt=&quot;&quot; style=&quot;margin:0;padding:0;border:0;&quot; src=&quot;http://unifront.at.ua/_fr/0/8116080.jpg&quot; align=&quot;&quot; /&gt;&lt;!--IMG1--&gt;</content:encoded>
			<category>SUGGESTIONS, CONTESTS, POLLS</category>
			<dc:creator>Ghost</dc:creator>
			<guid>https://unifront.at.ua/forum/7-7-1</guid>
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			<title>User-maded content for game</title>
			<link>https://unifront.at.ua/forum/7-113-1</link>
			<pubDate>Fri, 04 Nov 2016 12:46:47 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://unifront.at.ua/forum/7&quot;&gt;SUGGESTIONS, CONTESTS, POLLS&lt;/a&gt;&lt;br /&gt;Thread starter: Proteus&lt;br /&gt;Last message posted by: Mihailidoky&lt;br /&gt;Number of replies: 2</description>
			<content:encoded>I know you&apos;re a long way off from anything like this, but is there a plan to eventually have the game be mod-able? I&apos;m not thinking in terms of the ability to add units, but to add color-schemes, or some such.</content:encoded>
			<category>SUGGESTIONS, CONTESTS, POLLS</category>
			<dc:creator>Proteus</dc:creator>
			<guid>https://unifront.at.ua/forum/7-113-1</guid>
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			<title>Best Game features EVER !</title>
			<link>https://unifront.at.ua/forum/7-159-1</link>
			<pubDate>Fri, 04 Nov 2016 12:45:21 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://unifront.at.ua/forum/7&quot;&gt;SUGGESTIONS, CONTESTS, POLLS&lt;/a&gt;&lt;br /&gt;Thread description: What features would you like to see in Universum: War Front&lt;br /&gt;Thread starter: hral&lt;br /&gt;Last message posted by: Mihailidoky&lt;br /&gt;Number of replies: 21</description>
			<content:encoded>Hi follow this guideline when posting, keep it short. &lt;br /&gt;   &lt;br /&gt; I we get like a superlong thread I might make an excel sheet of this to the devs, so they can search and sort, so post away. Game types should mostly be RTS and FPS I believe, but don&apos;t hold back. &lt;br /&gt;   &lt;br /&gt; Game : Command &amp; Conquer Generals, Zero Hour &lt;br /&gt; Type : RTS &lt;br /&gt; Feature : I love the flavour the 3 generals for each faction added to the game, it made it much more interesting than the more common solution of 3 factions with no variation inside the faction.</content:encoded>
			<category>SUGGESTIONS, CONTESTS, POLLS</category>
			<dc:creator>hral</dc:creator>
			<guid>https://unifront.at.ua/forum/7-159-1</guid>
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			<title>CONTEST: Best sketch for SURVIVAL-gameplay map!</title>
			<link>https://unifront.at.ua/forum/7-125-1</link>
			<pubDate>Fri, 04 Nov 2016 12:44:15 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://unifront.at.ua/forum/7&quot;&gt;SUGGESTIONS, CONTESTS, POLLS&lt;/a&gt;&lt;br /&gt;Thread starter: Administrator&lt;br /&gt;Last message posted by: Mihailidoky&lt;br /&gt;Number of replies: 2</description>
			<content:encoded>We announce a new contest for the best sketch for Survival Level!! &lt;br /&gt; End date: 01 November 2013 &lt;br /&gt;&lt;br /&gt; Use some creativity that would make your Levels more interesting and varied. &lt;br /&gt; See some references: &lt;br /&gt;&lt;br /&gt; &lt;!--IMG1--&gt;&lt;img alt=&quot;&quot; style=&quot;margin:0;padding:0;border:0;&quot; src=&quot;http://unifront.at.ua/_fr/1/5046966.jpg&quot; align=&quot;&quot; /&gt;&lt;!--IMG1--&gt; &lt;br /&gt;&lt;br /&gt; &lt;!--IMG2--&gt;&lt;img alt=&quot;&quot; style=&quot;margin:0;padding:0;border:0;&quot; src=&quot;http://unifront.at.ua/_fr/1/6428973.png&quot; align=&quot;&quot; /&gt;&lt;!--IMG2--&gt; &lt;br /&gt;&lt;br /&gt; NOTE: It must be your original work! Please do not upload copyrighted works and works found in google! &lt;br /&gt;&lt;br /&gt; Award: &lt;a class=&quot;link&quot; href=&quot;http://universumwar.com/shop/18/desc/universum-war-front-golden-edition-150&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;&lt;span style=&quot;color:#676767&quot;&gt;UNIVERSUM: WAR FRONT - LEADER BUNDLE&lt;/span&gt;&lt;/b&gt;&lt;/a&gt; and Your name in CREDITS!﻿ &lt;br /&gt;&lt;br /&gt; &lt;img src=&quot;http://universumwar.com/_sh/00/18m.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;</content:encoded>
			<category>SUGGESTIONS, CONTESTS, POLLS</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://unifront.at.ua/forum/7-125-1</guid>
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			<title>POLL: Chose production sequence of new Aliens Heroes</title>
			<link>https://unifront.at.ua/forum/7-124-1</link>
			<pubDate>Fri, 04 Nov 2016 12:43:49 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://unifront.at.ua/forum/7&quot;&gt;SUGGESTIONS, CONTESTS, POLLS&lt;/a&gt;&lt;br /&gt;Thread description: Development direction poll&lt;br /&gt;Thread starter: Administrator&lt;br /&gt;Last message posted by: Mihailidoky&lt;br /&gt;Number of replies: 0</description>
			<content:encoded>Now we form the sequence of creating new alien units to the game and we are interested to know your opinion. &lt;br /&gt; Choose what type of alien units you&apos;d like to see in a game at future. Also you can also upload here references of units that you like. &lt;br /&gt; If you choose the other variant, feel free to describe it in detail!:) &lt;br /&gt;&lt;br /&gt; NOTE: Funders only can take part in this voting! But all, members can post their opinions in this thread.</content:encoded>
			<category>SUGGESTIONS, CONTESTS, POLLS</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://unifront.at.ua/forum/7-124-1</guid>
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			<title>Coop command hierarchy: coordinating player groups</title>
			<link>https://unifront.at.ua/forum/7-230-1</link>
			<pubDate>Thu, 03 Nov 2016 23:25:31 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://unifront.at.ua/forum/7&quot;&gt;SUGGESTIONS, CONTESTS, POLLS&lt;/a&gt;&lt;br /&gt;Thread starter: NoamLoop&lt;br /&gt;Last message posted by: Patriotbgq&lt;br /&gt;Number of replies: 2</description>
			<content:encoded>It could be very interesting to have &quot;strategic fleet commanders&quot; for coop multiplayer who are able to command both NPC groups directly as well as giving commands to other players who control a subdivision of the army and/or a group of buildings - a subdivision with a &quot;brain&quot; so to say. &lt;br /&gt; The commander could give commands to these groups as if they were AI controlled NPCs. But these commands are not automatically executed by the AI but sent to the player who took responsibility for this group as visual hints. This player will then see the intent of the commander and can execute it - but more intelligently than the AI could. (&quot;Build air units&quot; could lead to an informed, mixed creation of an air fleet that meets the current needs. &quot;Attack enemy at position x/y/z&quot; would try to use the units in the currently necessary tactical context needed to engage this particular enemy group. Etc.) &lt;br /&gt;&lt;br /&gt; This could work transparently: Like directly controlling an individual NPC in first person perspective (and still receiving commands from the commander) people can declare responsibility for subgroups. So players can directly control the individual NPCs and groups where it&apos;s strategically most helpful atm. - and if they jump out again the controls are not sent to them but directly to the NPC AI again. For the &quot;master commander&quot; the command interface for controlling AI NPCs or a player controlled group would be exactly the same - so if the player leaves the group/NPC the AI can smoothly take over again, following the &quot;master plan&quot;. (The commander could even give suggestions which NPC/NPC group to take over to individual players via game commands. The decision to do it would be up to the player though). &lt;br /&gt; The role of the &quot;fleet commander&quot; could be handed over on the fly between players (so e.g. the best player could be fleet commander usually but also jump into a very important sub group or individual NPC if necessary - temporarily handing over fleet command to another player) &lt;br /&gt;&lt;br /&gt; Edit: Perhaps we don&apos;t even need one single &quot;fleet commander token&quot;. Each building and unit produced has both a &quot;command-&quot; and a &quot;control token&quot;. Initially these belong to the player who got the building/unit in the first place - or built it. If another player wants to take over armies of other player(s) he can request command or control over them - or alternatively the owner can offer the tokens to another player. Depending on the owner tokens a batch request (for all requested units) is presented to the token owner who can agree or decline. If you hand over the command token these units will be commanded by the other player from now on. If you hand over the control token, the other player controls these units then. &lt;br /&gt; So arbitrary combinations become possible. Example: &lt;br /&gt; Four players Amy,Bert,Charly and Dora are playing cooperatively. (E.g. as predefined match-up against AI or other players or as temporary alliance in a free-for-all match - or whatever game modes there will be in Universum &lt;img src=&quot;http://s61.ucoz.net/sm/1/smile.gif&quot; border=&quot;0&quot; align=&quot;absmiddle&quot; alt=&quot;smile&quot; /&gt; ). &lt;br /&gt; Each player has one worker and owns both the command and control tokens for it. The players start to build buildings and units with that worker. The tokens for these units automatically belong to the builder. &lt;br /&gt; Now Amy, Bert and Charly hand over all control and command tokens to Dora. She is now controlling and commanding the entire fleet. Then Dora organizes the units and buildings into four meaningful &quot;task forces&quot; and offers control tokens for three of these subgroups to Amy, Bert and Charly - who accept. Now Dora is still in command of the entire fleet but only directly controlling a section of the units. Her other commands go to the other three players who control subgroups. &lt;br /&gt; At some point Amy has to leave to go afk - handing back the control token of her group to Dora who controls a bigger part of the fleet again (if she would just drop out the control would automatically go to the owner of the command token) &lt;br /&gt; Then things get really busy - Dora can&apos;t hold overview of the entire fleet anymore. So she hands over the command tokens for Charly&apos;s and Bert&apos;s groups to Bert who will not see Dora&apos;s commands anymore now: Two independent groups are formed again. &lt;br /&gt;&lt;br /&gt; This could be extended one step further: &lt;br /&gt; Let&apos;s assume we have a commander C (who initially holds both the command and control token for a group) and who hands over the control token for a subsection of this group to a player A. &lt;br /&gt; It would be thinkable that player A could then give out a &quot;subordinate control token&quot; to another player B. Player A would receive a &quot;subordinate command token&quot; for this subgroup from that action. So player A would still see commands for the entire group from C and B would see commands from A - for the units he got control assigned for. This can be recursively be repeated as desired. &lt;br /&gt; Whether this makes sense most likely depends on the maximal number of players and overall unit cap (if there is any).</content:encoded>
			<category>SUGGESTIONS, CONTESTS, POLLS</category>
			<dc:creator>NoamLoop</dc:creator>
			<guid>https://unifront.at.ua/forum/7-230-1</guid>
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			<title>What style of music do you prefer to see as a soundtrack?</title>
			<link>https://unifront.at.ua/forum/7-143-1</link>
			<pubDate>Tue, 25 Oct 2016 15:55:36 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://unifront.at.ua/forum/7&quot;&gt;SUGGESTIONS, CONTESTS, POLLS&lt;/a&gt;&lt;br /&gt;Thread description: Development direction POLL&lt;br /&gt;Thread starter: Administrator&lt;br /&gt;Last message posted by: AquariusVonRainbow&lt;br /&gt;Number of replies: 5</description>
			<content:encoded>What style of music do you prefer as a soundtrack in the game? &lt;br /&gt;&lt;br /&gt; If you choose the other variant, feel fee to describe it in detail!:) &lt;br /&gt;&lt;br /&gt; NOTE: Funders only can take part in this voting! But all, members can post their opinions in this thread.</content:encoded>
			<category>SUGGESTIONS, CONTESTS, POLLS</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://unifront.at.ua/forum/7-143-1</guid>
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			<title>What abilities of Heroes you would like to see more in game?</title>
			<link>https://unifront.at.ua/forum/7-152-1</link>
			<pubDate>Sun, 23 Oct 2016 08:32:39 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://unifront.at.ua/forum/7&quot;&gt;SUGGESTIONS, CONTESTS, POLLS&lt;/a&gt;&lt;br /&gt;Thread description: Development direction poll&lt;br /&gt;Thread starter: Administrator&lt;br /&gt;Last message posted by: MysteryOne&lt;br /&gt;Number of replies: 6</description>
			<content:encoded>What abilities of Heroes you would like to see more in game? &lt;br /&gt; It would also be great if you tell us more specifically what you chose and how to implement it in the gameplay! &lt;br /&gt; If you choose the other variant, feel fee to describe it in detail!:) &lt;br /&gt;&lt;br /&gt; NOTE: Funders only can take part in this voting! But all, members can post their opinions in this thread.</content:encoded>
			<category>SUGGESTIONS, CONTESTS, POLLS</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://unifront.at.ua/forum/7-152-1</guid>
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			<title>Rapid recovery of health and energy near Energy Sources</title>
			<link>https://unifront.at.ua/forum/7-285-1</link>
			<pubDate>Sun, 23 Oct 2016 08:26:42 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://unifront.at.ua/forum/7&quot;&gt;SUGGESTIONS, CONTESTS, POLLS&lt;/a&gt;&lt;br /&gt;Thread description: Development direction POLL&lt;br /&gt;Thread starter: Administrator&lt;br /&gt;Last message posted by: MysteryOne&lt;br /&gt;Number of replies: 2</description>
			<content:encoded>I&apos;m recently came up with fresh idea: Rapid recovery of heroes health and energy if they stay near Energy Sources that already captured by your faction (at least one your building connected to it). I think that fit to NODE-based strategy gameplay and encourages players to capture new territories. &lt;br /&gt; What do you think about that?</content:encoded>
			<category>SUGGESTIONS, CONTESTS, POLLS</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://unifront.at.ua/forum/7-285-1</guid>
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			<title>Avatars thread</title>
			<link>https://unifront.at.ua/forum/7-114-1</link>
			<pubDate>Sun, 01 May 2016 22:12:27 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://unifront.at.ua/forum/7&quot;&gt;SUGGESTIONS, CONTESTS, POLLS&lt;/a&gt;&lt;br /&gt;Thread starter: Alex&lt;br /&gt;Last message posted by: Administrator&lt;br /&gt;Number of replies: 4</description>
			<content:encoded>I wanna make a thread where people can post their avatars ideas, since the roster isn&apos;t filled out yet.</content:encoded>
			<category>SUGGESTIONS, CONTESTS, POLLS</category>
			<dc:creator>Alex</dc:creator>
			<guid>https://unifront.at.ua/forum/7-114-1</guid>
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