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	<channel>
		<title>WARSHIFT Official Site - Next-Gen Action, RTS, RPG game</title>
		<link>https://unifront.at.ua/</link>
		<description>Forum</description>
		<lastBuildDate>Fri, 04 Nov 2016 12:45:49 GMT</lastBuildDate>
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		<item>
			<title>Balance?</title>
			<link>https://unifront.at.ua/forum/2-279-1</link>
			<pubDate>Fri, 04 Nov 2016 12:45:49 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://unifront.at.ua/forum/2&quot;&gt;GENERAL DISCUSSION&lt;/a&gt;&lt;br /&gt;Thread description: Current unit balance&lt;br /&gt;Thread starter: Scotty&lt;br /&gt;Last message posted by: Mihailidoky&lt;br /&gt;Number of replies: 9</description>
			<content:encoded>Hi all, &lt;br /&gt; I gave the game ago for a few hours today. Right now i find that turrets are very hard to take down in the 3rd mission. i used the majority of my resources before i was able to able to take down one of them. &lt;br /&gt;&lt;br /&gt; What is the best tatic to take them down, as right now they appear far to powerful from what iv seen.</content:encoded>
			<category>GENERAL DISCUSSION</category>
			<dc:creator>Scotty</dc:creator>
			<guid>https://unifront.at.ua/forum/2-279-1</guid>
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		<item>
			<title>W.I.P. - Dev video diary #1. Patch notes: V 1.35 - V 1.31</title>
			<link>https://unifront.at.ua/forum/2-301-1</link>
			<pubDate>Thu, 03 Nov 2016 23:27:26 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://unifront.at.ua/forum/2&quot;&gt;GENERAL DISCUSSION&lt;/a&gt;&lt;br /&gt;Thread starter: Administrator&lt;br /&gt;Last message posted by: Patriotbgq&lt;br /&gt;Number of replies: 0</description>
			<content:encoded>&lt;iframe width=&quot;700&quot; height=&quot;394&quot; src=&quot;https://www.youtube.com/embed/Zc3CCtWHqzc?rel=0&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt; &lt;br /&gt;&lt;br /&gt; &lt;span style=&quot;color:#000000&quot;&gt;&lt;b&gt;GAMEPAD CONTROLS (Based on controller Xbox 360 Wired)&lt;/b&gt;&lt;/span&gt; &lt;br /&gt;&lt;br /&gt; This is really my first experience with gamepad (as developer and even as gamer), so I&apos;ll need advices during development &lt;img src=&quot;http://s61.ucoz.net/sm/1/smile.gif&quot; border=&quot;0&quot; align=&quot;absmiddle&quot; alt=&quot;smile&quot; /&gt; &lt;br /&gt;&lt;br /&gt; &lt;!--IMG1--&gt;&lt;a href=&quot;http://unifront.at.ua/_fr/3/2570419.jpg&quot; class=&quot;ulightbox&quot; target=&quot;_blank&quot; title=&quot;Click to view in full size...&quot;&gt;&lt;img alt=&quot;&quot; style=&quot;margin:0;padding:0;border:0;&quot; src=&quot;http://unifront.at.ua/_fr/3/s2570419.jpg&quot; align=&quot;&quot; /&gt;&lt;/a&gt;&lt;!--IMG1--&gt; &lt;br /&gt;&lt;br /&gt; Note, that currently only Action mode supports controller. Supports for other modes is still in development. &lt;br /&gt;&lt;br /&gt; &lt;b&gt;New building: SCANNING PLATFORM&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; &lt;!--IMG2--&gt;&lt;a href=&quot;http://unifront.at.ua/_fr/3/6607178.jpg&quot; class=&quot;ulightbox&quot; target=&quot;_blank&quot; title=&quot;Click to view in full size...&quot;&gt;&lt;img alt=&quot;&quot; style=&quot;margin:0;padding:0;border:0;&quot; src=&quot;http://unifront.at.ua/_fr/3/s6607178.jpg&quot; align=&quot;&quot; /&gt;&lt;/a&gt;&lt;!--IMG2--&gt; &lt;br /&gt;&lt;br /&gt; Scanning Platform is an airborne radar picket system designed to detect enemy troops at long ranges. &lt;br /&gt; This structure provides several advantages: &lt;br /&gt; - Unhides all the enemy troops around the map. &lt;br /&gt; - Increases by 30% the distance for Orbital Strikes. &lt;br /&gt; - Increases range of some weapons. &lt;br /&gt; - Perhaps in the future this building will be endowed with additional functions. &lt;br /&gt; Each team can have only one Scanning Platform for use. &lt;br /&gt;&lt;br /&gt; &lt;b&gt;New building: WATCHTOWER&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; &lt;!--IMG3--&gt;&lt;a href=&quot;http://unifront.at.ua/_fr/3/9977324.jpg&quot; class=&quot;ulightbox&quot; target=&quot;_blank&quot; title=&quot;Click to view in full size...&quot;&gt;&lt;img alt=&quot;&quot; style=&quot;margin:0;padding:0;border:0;&quot; src=&quot;http://unifront.at.ua/_fr/3/s9977324.jpg&quot; align=&quot;&quot; /&gt;&lt;/a&gt;&lt;!--IMG3--&gt; &lt;br /&gt;&lt;br /&gt; (Alien analogue of Scanning Platform) &lt;br /&gt;&lt;br /&gt; &lt;b&gt;FULL LIST OF RECENT CHANGES:&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; V 1.35 (28 Sep 2015) &lt;br /&gt; - New buildings: Scanning platform, Watchtower &lt;br /&gt; - Smooth zoom for strategy camera &lt;br /&gt; - Now difficulty level affect on maximum health and maximum energy level &lt;br /&gt; - Improved gamepad controls &lt;br /&gt; - Balance changes and bug fixes &lt;br /&gt;&lt;br /&gt; V 1.33 (6 Sep 2015) &lt;br /&gt; - Controller support for all Combat Avatars in the Action mode. Now you can check it even without beta access. Note, that other modes not supports controller yet. &lt;br /&gt; - Improved AI for enemy Combat Avatars: &lt;br /&gt; Now enemy Combat Avatars will retreat every time when &lt;30% of their health left. Some kinds of Avatars can attack in movement during retreating. Corsair and Archangel will fly away. &lt;br /&gt; Then, if hit points still &lt;50% and there is no enemy near - Avatar will go to the ARK for instant repair. If enemy is near - Avatar will attack it as soon as at least 30% of hit points will be restored. &lt;br /&gt; Also, they sometimes retreat for a short time if all they weapons reloading or if energy low. &lt;br /&gt; - Starting states: &lt;br /&gt; No more pre-built buildings in the single player missions ‘Deep diving’ and ‘Fire in jungle’. Instead, you get a small army at the start. &lt;br /&gt; ‘Grounded ARK’ is now default starting state for skirmish matches and ‘Quick play’ mode. &lt;br /&gt; (I hope that these changes will stimulate new players to use RTS mode more.) &lt;br /&gt; - Bug fixes and balance changes. &lt;br /&gt;&lt;br /&gt; V 1.32 (27 Aug 2015) &lt;br /&gt; -Added repair function for buildings. Instant repair costs money and resources. Note, that it is unavailable if the enemy is near. &lt;br /&gt; -Fixed bug with slow motion of Space Interceptors in RTS mode. &lt;br /&gt; -Added more in-game tips and marks. &lt;br /&gt; -Fixed bug with double playing video briefings in the single player campaign. &lt;br /&gt; -Some other bug fixes and balance changes. &lt;br /&gt;&lt;br /&gt; V 1.31 (17 Aug 2015) &lt;br /&gt; - Bug with construction process is fixed now. &lt;br /&gt; - Controls in the action mode. Speed of rotation/aiming is now increased for: &lt;br /&gt; Gladiator: TPS +50%, FPS/Zoom + 50% &lt;br /&gt; Corsair: grounded TPS +100%, grounded FPS/Zoom +200%, Air + 30% &lt;br /&gt; Archangel: grounded TPS +100%, grounded FPS/Zoom +200% &lt;br /&gt; Raider: rotational speed of the turret +100% &lt;br /&gt; Arkar: TPS +50%, FPS/Zoom + 100% &lt;br /&gt; Volcano: TPS +20%, FPS/Zoom + 20% &lt;br /&gt; You can also reduce the speed of rotation using the mouse speed section in the settings menu, if you want. &lt;br /&gt; - Now there is a ‘Respawn’ button, so you do not have to be distracted from the strategic gameplay. You can respawn manually when you will be ready. &lt;br /&gt; - Strategy camera keeps its angle after Action/RTS switching and after focusing on the selected units. &lt;br /&gt; - Added set of screen resolutions with ratio 16*10. &lt;br /&gt; - Space gameplay: Now Dropships gives resources when they break through enemy&apos;s orbital defenses. &lt;br /&gt; - Manually changing of destination point for automated factories. &lt;br /&gt; - Balance changes and bug fixes &lt;br /&gt;&lt;br /&gt; Thanks for playing and have fun!</content:encoded>
			<category>GENERAL DISCUSSION</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://unifront.at.ua/forum/2-301-1</guid>
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			<title>WARSHIFT Factories: Manual Mode vs Automatic Mode</title>
			<link>https://unifront.at.ua/forum/2-308-1</link>
			<pubDate>Thu, 03 Nov 2016 23:26:18 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://unifront.at.ua/forum/2&quot;&gt;GENERAL DISCUSSION&lt;/a&gt;&lt;br /&gt;Thread starter: Administrator&lt;br /&gt;Last message posted by: Patriotbgq&lt;br /&gt;Number of replies: 0</description>
			<content:encoded>I just made some fundamental changes in the gameplay. Initially I was not going to do it. But after getting a lot of requests from players, I decided to try.&lt;br /&gt;Now you can choose between old-school manual or modern automatic production of factories:&lt;br /&gt;&lt;br /&gt;1. In the manual mode you can create units when you want and as many as you want, like in the classic RTS games.&lt;br /&gt;&lt;br /&gt;2. In the automatic mode you form a squad of up to 4 units, which will spawn automatically and will go along the route that you can change. (This mode helps to save you time for playing in the action mode.)&lt;br /&gt;&lt;br /&gt;Special units like artillery and aircraft still can be built only in the ARK. Dreadnought still can be built only in the Docking platform.&lt;br /&gt;&lt;br /&gt;By default manual mode is active for player-created factories. Automatic mode is active for pre-built factories. You can change that anytime using AI button in the factory&apos;s menu.&lt;br /&gt;These changes requires a lot of re-balancing and even re-design of some levels, what I will do soon..&lt;br /&gt;&lt;br /&gt;Now I&apos;m just wondering how much people really prefer creating all units manually? &lt;img src=&quot;http://s61.ucoz.net/sm/1/wink.gif&quot; border=&quot;0&quot; align=&quot;absmiddle&quot; alt=&quot;wink&quot; /&gt;</content:encoded>
			<category>GENERAL DISCUSSION</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://unifront.at.ua/forum/2-308-1</guid>
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			<title>W.I.P. - Co-Op Mode [Playable prototype]</title>
			<link>https://unifront.at.ua/forum/2-302-1</link>
			<pubDate>Thu, 03 Nov 2016 23:24:13 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://unifront.at.ua/forum/2&quot;&gt;GENERAL DISCUSSION&lt;/a&gt;&lt;br /&gt;Thread starter: Administrator&lt;br /&gt;Last message posted by: Patriotbgq&lt;br /&gt;Number of replies: 6</description>
			<content:encoded>Lately I received so many requests for Co-Op mode from people. With this in mind I decided to start developing it. And I&apos;m already implemented in the game a playable prototype of Co-Op mode!&lt;br /&gt;It currently supports 3 players per team:&lt;br /&gt;- Server become a Commander who can control the base development and troops, and also he can control its own Avatar.&lt;br /&gt;- Other players become a Combat avatars. They can control only their Avatars.&lt;br /&gt;- On the enemy side can be 1 AI Commander and 1-3 AI Combat avatars. You can flexible setup quantity and type of enemy Avatars and other match settings.&lt;br /&gt;In the single player skirmish mode you also can set up multiple enemy Avatars. And some campaign missions now has 2 enemy Avatars on &apos;Hard&apos; difficulty mode.&lt;br /&gt;All this required to rework of many gameplay aspects. So, work is not finished yet. Also, skirmish GUI was little changed in accordance with the new requirements, but I hope you will get used to it quickly. Enjoy!</content:encoded>
			<category>GENERAL DISCUSSION</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://unifront.at.ua/forum/2-302-1</guid>
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			<title>The introduce yourself thread</title>
			<link>https://unifront.at.ua/forum/2-108-1</link>
			<pubDate>Thu, 03 Nov 2016 19:02:57 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://unifront.at.ua/forum/2&quot;&gt;GENERAL DISCUSSION&lt;/a&gt;&lt;br /&gt;Thread starter: Administrator&lt;br /&gt;Last message posted by: hral&lt;br /&gt;Number of replies: 48</description>
			<content:encoded>Hi everyone! &lt;br /&gt;&lt;br /&gt; We&apos;ve got a community here and we&apos;d love to know a bit about you. Who are you? What do you play? What do you do in the real world? Where are you? Are you happy? &lt;br /&gt;&lt;br /&gt; Let us know!</content:encoded>
			<category>GENERAL DISCUSSION</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://unifront.at.ua/forum/2-108-1</guid>
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			<title>W.I.P. - Alien Battleship &amp; Docking Platform</title>
			<link>https://unifront.at.ua/forum/2-314-1</link>
			<pubDate>Wed, 17 Aug 2016 11:07:36 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://unifront.at.ua/forum/2&quot;&gt;GENERAL DISCUSSION&lt;/a&gt;&lt;br /&gt;Thread starter: Administrator&lt;br /&gt;Last message posted by: Administrator&lt;br /&gt;Number of replies: 0</description>
			<content:encoded>&lt;b&gt;Alien Battleship&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;!--IMG1--&gt;&lt;a href=&quot;https://unifront.at.ua/_fr/3/2198189.jpg&quot; class=&quot;ulightbox&quot; target=&quot;_blank&quot; title=&quot;Click to view in full size...&quot;&gt;&lt;img alt=&quot;&quot; style=&quot;margin:0;padding:0;border:0;&quot; src=&quot;https://unifront.at.ua/_fr/3/s2198189.jpg&quot; align=&quot;&quot; /&gt;&lt;/a&gt;&lt;!--IMG1--&gt;&lt;br /&gt;&lt;br /&gt;Alien heavy battleship “Acheron” was designed for bombing the planet’s surface and assault operations. Weapons:&lt;br /&gt;- x12 Ballistic plasma-bombs.&lt;br /&gt;- x3 Pulsar cannons&lt;br /&gt;- x2 Anti-air rocket launcher&lt;br /&gt;- x1 Triton-class interceptor&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Alien Docking Platform&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;!--IMG2--&gt;&lt;a href=&quot;https://unifront.at.ua/_fr/3/3899622.jpg&quot; class=&quot;ulightbox&quot; target=&quot;_blank&quot; title=&quot;Click to view in full size...&quot;&gt;&lt;img alt=&quot;&quot; style=&quot;margin:0;padding:0;border:0;&quot; src=&quot;https://unifront.at.ua/_fr/3/s3899622.jpg&quot; align=&quot;&quot; /&gt;&lt;/a&gt;&lt;!--IMG2--&gt;&lt;br /&gt;&lt;br /&gt;The Docking Platform is designed for repair and logistic support to heavy warships. Along with this building, one battleship will be provided. The Docking Platform can repair a battleship and recharge its weapons. If the associated battleship is destroyed, you can order the delivery of a new ship. In the case of the destruction of this building, related ship will be destroyed too. Each team can have only one Docking Platform for use.</content:encoded>
			<category>GENERAL DISCUSSION</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://unifront.at.ua/forum/2-314-1</guid>
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			<title>W.I.P. - New alien units: Berserk, Cyclops</title>
			<link>https://unifront.at.ua/forum/2-313-1</link>
			<pubDate>Fri, 01 Jul 2016 19:51:27 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://unifront.at.ua/forum/2&quot;&gt;GENERAL DISCUSSION&lt;/a&gt;&lt;br /&gt;Thread starter: Administrator&lt;br /&gt;Last message posted by: Administrator&lt;br /&gt;Number of replies: 0</description>
			<content:encoded>&lt;!--IMG1--&gt;&lt;img alt=&quot;&quot; style=&quot;margin:0;padding:0;border:0;&quot; src=&quot;https://unifront.at.ua/_fr/3/1689515.jpg&quot; align=&quot;&quot; /&gt;&lt;!--IMG1--&gt;&lt;br /&gt;&lt;br /&gt;This is new alien units which are already available in the game: &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Berserk&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;&lt;!--IMG2--&gt;&lt;img alt=&quot;&quot; style=&quot;margin:0;padding:0;border:0;&quot; src=&quot;https://unifront.at.ua/_fr/3/2990213.jpg&quot; align=&quot;&quot; /&gt;&lt;!--IMG2--&gt;&lt;br /&gt;&lt;br /&gt;Alien Berserk is designed for breakthrough in battle. It is armed with a powerful impulse generator, four glowing blades and able to move around on land and on the seabed. Berserks are effective in the fight against infantry and armored vehicles but are useless against enemy aircraft. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Cyclops&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;&lt;!--IMG3--&gt;&lt;img alt=&quot;&quot; style=&quot;margin:0;padding:0;border:0;&quot; src=&quot;https://unifront.at.ua/_fr/3/6100947.jpg&quot; align=&quot;&quot; /&gt;&lt;!--IMG3--&gt;&lt;br /&gt;&lt;br /&gt;This class of anti-air combat droids is designed for long range attack by launching multiple guided missiles. &lt;br /&gt;&lt;br /&gt;Thanks for playing and have fun!</content:encoded>
			<category>GENERAL DISCUSSION</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://unifront.at.ua/forum/2-313-1</guid>
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			<title>W.I.P. - Redesign of game maps</title>
			<link>https://unifront.at.ua/forum/2-312-1</link>
			<pubDate>Fri, 24 Jun 2016 13:04:47 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://unifront.at.ua/forum/2&quot;&gt;GENERAL DISCUSSION&lt;/a&gt;&lt;br /&gt;Thread starter: Administrator&lt;br /&gt;Last message posted by: hral&lt;br /&gt;Number of replies: 1</description>
			<content:encoded>Afteradding new units, buildings and RTS gameplay changes, I noticed the lack of&lt;br /&gt;free space on the maps. Also, I received many feedback regarding this.&lt;br /&gt;So Ijust reworked old maps Volcanic Island, Admirals Canyon and Frontier to add&lt;br /&gt;more free space for base building and units deploying.&lt;br /&gt;&lt;br /&gt;Here is some examples of before/after comparison:&lt;br /&gt;&lt;br /&gt;&lt;!--IMG1--&gt;&lt;img alt=&quot;&quot; style=&quot;margin:0;padding:0;border:0;&quot; src=&quot;https://unifront.at.ua/_fr/3/6951486.jpg&quot; align=&quot;&quot; /&gt;&lt;!--IMG1--&gt;&lt;br /&gt;&lt;br /&gt;&lt;!--IMG2--&gt;&lt;img alt=&quot;&quot; style=&quot;margin:0;padding:0;border:0;&quot; src=&quot;https://unifront.at.ua/_fr/3/9957795.jpg&quot; align=&quot;&quot; /&gt;&lt;!--IMG2--&gt;&lt;br /&gt;&lt;br /&gt;&lt;!--IMG3--&gt;&lt;img alt=&quot;&quot; style=&quot;margin:0;padding:0;border:0;&quot; src=&quot;https://unifront.at.ua/_fr/3/9227779.jpg&quot; align=&quot;&quot; /&gt;&lt;!--IMG3--&gt;&lt;br /&gt;&lt;br /&gt;&lt;!--IMG4--&gt;&lt;img alt=&quot;&quot; style=&quot;margin:0;padding:0;border:0;&quot; src=&quot;https://unifront.at.ua/_fr/3/7658188.jpg&quot; align=&quot;&quot; /&gt;&lt;!--IMG4--&gt;</content:encoded>
			<category>GENERAL DISCUSSION</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://unifront.at.ua/forum/2-312-1</guid>
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			<title>WARSHIFT Interactive training missions</title>
			<link>https://unifront.at.ua/forum/2-309-1</link>
			<pubDate>Wed, 04 May 2016 19:22:41 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://unifront.at.ua/forum/2&quot;&gt;GENERAL DISCUSSION&lt;/a&gt;&lt;br /&gt;Thread starter: Administrator&lt;br /&gt;Last message posted by: Administrator&lt;br /&gt;Number of replies: 1</description>
			<content:encoded>Just added 3 requested training missions.&lt;br /&gt;Hope it will be helpful for beginners.&lt;br /&gt;&lt;br /&gt;&lt;iframe width=&quot;700&quot; height=&quot;394&quot; src=&quot;https://www.youtube.com/embed/YAjUueID3IA?rel=0&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Has anybody tried them?</content:encoded>
			<category>GENERAL DISCUSSION</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://unifront.at.ua/forum/2-309-1</guid>
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			<title>W.I.P. - New super-heavy unit &quot;Dreadnought&quot;</title>
			<link>https://unifront.at.ua/forum/2-280-1</link>
			<pubDate>Thu, 28 Apr 2016 19:26:20 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://unifront.at.ua/forum/2&quot;&gt;GENERAL DISCUSSION&lt;/a&gt;&lt;br /&gt;Thread starter: Administrator&lt;br /&gt;Last message posted by: Shieldstar&lt;br /&gt;Number of replies: 18</description>
			<content:encoded>&lt;iframe width=&quot;700&quot; height=&quot;394&quot; src=&quot;https://www.youtube.com/embed/0sl-jYqemt0?rel=0&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt; &lt;br /&gt;&lt;br /&gt; I&apos;ve always been inspired by huge steel monsters from WWI/WWII and wanted implement something like that in my game so long. So it&apos;s time to test a really big guns! &lt;br /&gt;&lt;br /&gt; &lt;!--IMG1--&gt;&lt;a href=&quot;http://unifront.at.ua/_fr/2/0807604.jpg&quot; class=&quot;ulightbox&quot; target=&quot;_blank&quot; title=&quot;Click to view in full size...&quot;&gt;&lt;img alt=&quot;&quot; style=&quot;margin:0;padding:0;border:0;&quot; src=&quot;http://unifront.at.ua/_fr/2/s0807604.jpg&quot; align=&quot;&quot; /&gt;&lt;/a&gt;&lt;!--IMG1--&gt; &lt;br /&gt;&lt;br /&gt; Heavy orbital/atmospheric battleship “Dreadnought” was designed for bombardment of the planet’s surface and assault operations. This unit can be controlled only in strategy mode and its management is much more difficult than management of other units for several reasons: &lt;br /&gt; - Battleship has limited ammo for weapons that need to be replenished in the Docking Platform. &lt;br /&gt; - Battleship does not pursue the enemy automatically. Its course should be set manually. &lt;br /&gt; - Coordinates of missile and artillery strikes should be set manually. &lt;br /&gt; - Long range weapons can&apos;t shoot at too close range. So, after receiving the order battleship takes time to reach a firing position and targeting. &lt;br /&gt; - Battleship cannot function without a Docking Platform and it will fall if linked platform will be destroyed. &lt;br /&gt;&lt;br /&gt; &lt;!--IMG2--&gt;&lt;a href=&quot;http://unifront.at.ua/_fr/2/0946169.jpg&quot; class=&quot;ulightbox&quot; target=&quot;_blank&quot; title=&quot;Click to view in full size...&quot;&gt;&lt;img alt=&quot;&quot; style=&quot;margin:0;padding:0;border:0;&quot; src=&quot;http://unifront.at.ua/_fr/2/s0946169.jpg&quot; align=&quot;&quot; /&gt;&lt;/a&gt;&lt;!--IMG2--&gt; &lt;br /&gt;&lt;br /&gt; Weaponspecifications: &lt;br /&gt; - x12Ballistic rockets “Typhoon” with thermobaric warheads. This is powerful long &lt;br /&gt; range but not a very persistent weapon. This weapon applies only in the &lt;br /&gt; artillery mode. Coordinates for strike must be set in advance. &lt;br /&gt; -x6 300mm Rail cannons based on 2 towers (ammo: 60 shells). This powerful &lt;br /&gt; mid range weapon automatically focuses only on the enemy at buildings, ARK or &lt;br /&gt; battleships. It is too unwieldy to hit small or moving units. But it can be &lt;br /&gt; used for artillery strikes against a large concentration of enemy troops or &lt;br /&gt; fixed units. &lt;br /&gt; - x2Anti-air systems “Solpuga” (Rocket launcher + x2 6-barrels coilguns). This &lt;br /&gt; defensive weapon (automatic turrets) destroys enemy units at close range. &lt;br /&gt; - x1Interceptor on helipad (CAS Fighter/Gladiator). Interceptor can be started and &lt;br /&gt; used for reconnaissance and guidance of ranged weapon of battleship, as well as &lt;br /&gt; for protection from enemy aircraft. &lt;br /&gt;&lt;br /&gt; &lt;!--IMG3--&gt;&lt;a href=&quot;http://unifront.at.ua/_fr/2/9677409.jpg&quot; class=&quot;ulightbox&quot; target=&quot;_blank&quot; title=&quot;Click to view in full size...&quot;&gt;&lt;img alt=&quot;&quot; style=&quot;margin:0;padding:0;border:0;&quot; src=&quot;http://unifront.at.ua/_fr/2/s9677409.jpg&quot; align=&quot;&quot; /&gt;&lt;/a&gt;&lt;!--IMG3--&gt; &lt;br /&gt;&lt;br /&gt; Battleship and Docking platform is a unitedsystem. Battleship cannot function without a Docking Platform. If this building &lt;br /&gt; will be destroyed, you will lose the linked battleship as well. Battleship is a &lt;br /&gt; powerful combat unit that can change the tide of battle. But this is its &lt;br /&gt; &quot;Achilles&apos; heel&quot;. &lt;br /&gt; In this version of the game each team can build only one battleship in skirmish mode. But there are few battleships in some campaign missions.</content:encoded>
			<category>GENERAL DISCUSSION</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://unifront.at.ua/forum/2-280-1</guid>
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